- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
34 lines
1,012 B
C++
34 lines
1,012 B
C++
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#pragma once
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#include <vector>
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#include "EdgeHolder.h"
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namespace msdfgen {
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/// A single closed contour of a shape.
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class Contour {
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public:
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/// The sequence of edges that make up the contour.
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std::vector<EdgeHolder> edges;
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/// Adds an edge to the contour.
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void addEdge(const EdgeHolder &edge);
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#ifdef MSDFGEN_USE_CPP11
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void addEdge(EdgeHolder &&edge);
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#endif
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/// Creates a new edge in the contour and returns its reference.
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EdgeHolder &addEdge();
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/// Adjusts the bounding box to fit the contour.
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void bound(double &xMin, double &yMin, double &xMax, double &yMax) const;
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/// Adjusts the bounding box to fit the contour border's mitered corners.
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void boundMiters(double &xMin, double &yMin, double &xMax, double &yMax, double border, double miterLimit, int polarity) const;
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/// Computes the winding of the contour. Returns 1 if positive, -1 if negative.
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int winding() const;
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/// Reverses the sequence of edges on the contour.
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void reverse();
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};
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}
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