- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
67 lines
1.4 KiB
C++
67 lines
1.4 KiB
C++
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#include "EdgeHolder.h"
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namespace msdfgen {
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void EdgeHolder::swap(EdgeHolder &a, EdgeHolder &b) {
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EdgeSegment *tmp = a.edgeSegment;
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a.edgeSegment = b.edgeSegment;
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b.edgeSegment = tmp;
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}
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EdgeHolder::EdgeHolder(const EdgeHolder &orig) : edgeSegment(orig.edgeSegment ? orig.edgeSegment->clone() : NULL) { }
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#ifdef MSDFGEN_USE_CPP11
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EdgeHolder::EdgeHolder(EdgeHolder &&orig) : edgeSegment(orig.edgeSegment) {
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orig.edgeSegment = NULL;
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}
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#endif
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EdgeHolder::~EdgeHolder() {
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delete edgeSegment;
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}
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EdgeHolder &EdgeHolder::operator=(const EdgeHolder &orig) {
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if (this != &orig) {
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delete edgeSegment;
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edgeSegment = orig.edgeSegment ? orig.edgeSegment->clone() : NULL;
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}
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return *this;
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}
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#ifdef MSDFGEN_USE_CPP11
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EdgeHolder &EdgeHolder::operator=(EdgeHolder &&orig) {
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if (this != &orig) {
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delete edgeSegment;
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edgeSegment = orig.edgeSegment;
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orig.edgeSegment = NULL;
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}
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return *this;
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}
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#endif
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EdgeSegment &EdgeHolder::operator*() {
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return *edgeSegment;
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}
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const EdgeSegment &EdgeHolder::operator*() const {
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return *edgeSegment;
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}
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EdgeSegment *EdgeHolder::operator->() {
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return edgeSegment;
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}
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const EdgeSegment *EdgeHolder::operator->() const {
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return edgeSegment;
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}
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EdgeHolder::operator EdgeSegment *() {
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return edgeSegment;
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}
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EdgeHolder::operator const EdgeSegment *() const {
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return edgeSegment;
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}
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}
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