- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
17 lines
434 B
C++
17 lines
434 B
C++
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#pragma once
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#include "base.h"
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namespace msdfgen {
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/// Specifies whether the Y component of the coordinate system increases in the upward or downward direction.
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enum YAxisOrientation {
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Y_UPWARD,
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Y_DOWNWARD
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};
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}
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#define MSDFGEN_Y_AXIS_DEFAULT_ORIENTATION msdfgen::Y_UPWARD
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#define MSDFGEN_Y_AXIS_NONDEFAULT_ORIENTATION (MSDFGEN_Y_AXIS_DEFAULT_ORIENTATION == msdfgen::Y_DOWNWARD ? msdfgen::Y_UPWARD : msdfgen::Y_DOWNWARD)
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