- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
47 lines
1 KiB
C++
47 lines
1 KiB
C++
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#pragma once
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#include "Shape.h"
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#include "edge-selectors.h"
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namespace msdfgen {
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/// Simply selects the nearest contour.
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template <class EdgeSelector>
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class SimpleContourCombiner {
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public:
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typedef EdgeSelector EdgeSelectorType;
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typedef typename EdgeSelector::DistanceType DistanceType;
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explicit SimpleContourCombiner(const Shape &shape);
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void reset(const Point2 &p);
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EdgeSelector &edgeSelector(int i);
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DistanceType distance() const;
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private:
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EdgeSelector shapeEdgeSelector;
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};
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/// Selects the nearest contour that actually forms a border between filled and unfilled area.
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template <class EdgeSelector>
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class OverlappingContourCombiner {
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public:
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typedef EdgeSelector EdgeSelectorType;
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typedef typename EdgeSelector::DistanceType DistanceType;
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explicit OverlappingContourCombiner(const Shape &shape);
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void reset(const Point2 &p);
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EdgeSelector &edgeSelector(int i);
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DistanceType distance() const;
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private:
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Point2 p;
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std::vector<int> windings;
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std::vector<EdgeSelector> edgeSelectors;
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};
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}
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