AeThex-Engine-Core/engine/thirdparty/msdfgen/core/contour-combiners.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

47 lines
1 KiB
C++

#pragma once
#include "Shape.h"
#include "edge-selectors.h"
namespace msdfgen {
/// Simply selects the nearest contour.
template <class EdgeSelector>
class SimpleContourCombiner {
public:
typedef EdgeSelector EdgeSelectorType;
typedef typename EdgeSelector::DistanceType DistanceType;
explicit SimpleContourCombiner(const Shape &shape);
void reset(const Point2 &p);
EdgeSelector &edgeSelector(int i);
DistanceType distance() const;
private:
EdgeSelector shapeEdgeSelector;
};
/// Selects the nearest contour that actually forms a border between filled and unfilled area.
template <class EdgeSelector>
class OverlappingContourCombiner {
public:
typedef EdgeSelector EdgeSelectorType;
typedef typename EdgeSelector::DistanceType DistanceType;
explicit OverlappingContourCombiner(const Shape &shape);
void reset(const Point2 &p);
EdgeSelector &edgeSelector(int i);
DistanceType distance() const;
private:
Point2 p;
std::vector<int> windings;
std::vector<EdgeSelector> edgeSelectors;
};
}