AeThex-Engine-Core/engine/thirdparty/msdfgen/patches/0001-remove-unused-save-features.patch
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

17 lines
508 B
Diff

diff --git a/thirdparty/msdfgen/msdfgen.h b/thirdparty/msdfgen/msdfgen.h
index bf0ae2badc..d2c9a2fc8f 100644
--- a/thirdparty/msdfgen/msdfgen.h
+++ b/thirdparty/msdfgen/msdfgen.h
@@ -34,12 +34,7 @@
#include "core/render-sdf.h"
#include "core/rasterization.h"
#include "core/sdf-error-estimation.h"
-#include "core/save-bmp.h"
-#include "core/save-tiff.h"
-#include "core/save-rgba.h"
-#include "core/save-fl32.h"
#include "core/shape-description.h"
-#include "core/export-svg.h"
namespace msdfgen {