- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
17 lines
508 B
Diff
17 lines
508 B
Diff
diff --git a/thirdparty/msdfgen/msdfgen.h b/thirdparty/msdfgen/msdfgen.h
|
|
index bf0ae2badc..d2c9a2fc8f 100644
|
|
--- a/thirdparty/msdfgen/msdfgen.h
|
|
+++ b/thirdparty/msdfgen/msdfgen.h
|
|
@@ -34,12 +34,7 @@
|
|
#include "core/render-sdf.h"
|
|
#include "core/rasterization.h"
|
|
#include "core/sdf-error-estimation.h"
|
|
-#include "core/save-bmp.h"
|
|
-#include "core/save-tiff.h"
|
|
-#include "core/save-rgba.h"
|
|
-#include "core/save-fl32.h"
|
|
#include "core/shape-description.h"
|
|
-#include "core/export-svg.h"
|
|
|
|
namespace msdfgen {
|
|
|