- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
30 lines
782 B
C
30 lines
782 B
C
#include "SDL_internal.h"
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/*
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* ====================================================
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* Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
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*
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* Developed at SunPro, a Sun Microsystems, Inc. business.
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* Permission to use, copy, modify, and distribute this
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* software is freely granted, provided that this notice
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* is preserved.
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* ====================================================
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*/
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/*
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* copysign(double x, double y)
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* copysign(x,y) returns a value with the magnitude of x and
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* with the sign bit of y.
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*/
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#include "math_libm.h"
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#include "math_private.h"
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double copysign(double x, double y)
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{
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u_int32_t hx,hy;
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GET_HIGH_WORD(hx,x);
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GET_HIGH_WORD(hy,y);
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SET_HIGH_WORD(x,(hx&0x7fffffff)|(hy&0x80000000));
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return x;
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}
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libm_hidden_def(copysign)
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