AeThex-Engine-Core/engine/thirdparty/thorvg/patches/0001-revert-tvglines-bezier-precision.patch
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

13 lines
677 B
Diff

diff --git a/thirdparty/thorvg/src/common/tvgMath.cpp b/thirdparty/thorvg/src/common/tvgMath.cpp
index cb7f24ff40..f27f69faeb 100644
--- a/thirdparty/thorvg/src/common/tvgMath.cpp
+++ b/thirdparty/thorvg/src/common/tvgMath.cpp
@@ -79,7 +79,7 @@ float _bezAt(const Bezier& bz, float at, float length, LengthFunc lineLengthFunc
Bezier left;
right.split(t, left);
length = _bezLength(left, lineLengthFunc);
- if (fabsf(length - at) < BEZIER_EPSILON || fabsf(smallest - biggest) < 1e-3f) {
+ if (fabsf(length - at) < BEZIER_EPSILON || fabsf(smallest - biggest) < BEZIER_EPSILON) {
break;
}
if (length < at) {