- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
27 lines
865 B
Diff
27 lines
865 B
Diff
diff --git a/thirdparty/vhacd/inc/vhacdICHull.h b/thirdparty/vhacd/inc/vhacdICHull.h
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index 132bdcfb3e..4075a9e054 100644
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--- a/thirdparty/vhacd/inc/vhacdICHull.h
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+++ b/thirdparty/vhacd/inc/vhacdICHull.h
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@@ -18,6 +18,8 @@
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#include "vhacdManifoldMesh.h"
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#include "vhacdVector.h"
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+#include <cstdint>
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+
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namespace VHACD {
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//! Incremental Convex Hull algorithm (cf. http://cs.smith.edu/~orourke/books/ftp.html ).
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enum ICHullError {
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diff --git a/thirdparty/vhacd/inc/vhacdManifoldMesh.h b/thirdparty/vhacd/inc/vhacdManifoldMesh.h
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index a48f53c5c5..3f9d039470 100644
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--- a/thirdparty/vhacd/inc/vhacdManifoldMesh.h
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+++ b/thirdparty/vhacd/inc/vhacdManifoldMesh.h
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@@ -18,6 +18,9 @@ All rights reserved.
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#include "vhacdCircularList.h"
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#include "vhacdSArray.h"
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#include "vhacdVector.h"
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+
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+#include <cstdint>
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+
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namespace VHACD {
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class TMMTriangle;
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class TMMEdge;
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