- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
30 lines
1.1 KiB
C
30 lines
1.1 KiB
C
/* ******************************************************************
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* debug
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* Part of FSE library
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* You can contact the author at :
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* - Source repository : https://github.com/Cyan4973/FiniteStateEntropy
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*
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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* You may select, at your option, one of the above-listed licenses.
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****************************************************************** */
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/*
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* This module only hosts one global variable
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* which can be used to dynamically influence the verbosity of traces,
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* such as DEBUGLOG and RAWLOG
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*/
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#include "debug.h"
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#if !defined(ZSTD_LINUX_KERNEL) || (DEBUGLEVEL>=2)
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/* We only use this when DEBUGLEVEL>=2, but we get -Werror=pedantic errors if a
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* translation unit is empty. So remove this from Linux kernel builds, but
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* otherwise just leave it in.
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*/
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int g_debuglevel = DEBUGLEVEL;
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#endif
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