AeThex-Engine-Core/engine/thirdparty/zstd/compress/zstd_fast.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

30 lines
1.2 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
* You may select, at your option, one of the above-listed licenses.
*/
#ifndef ZSTD_FAST_H
#define ZSTD_FAST_H
#include "../common/mem.h" /* U32 */
#include "zstd_compress_internal.h"
void ZSTD_fillHashTable(ZSTD_MatchState_t* ms,
void const* end, ZSTD_dictTableLoadMethod_e dtlm,
ZSTD_tableFillPurpose_e tfp);
size_t ZSTD_compressBlock_fast(
ZSTD_MatchState_t* ms, SeqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
void const* src, size_t srcSize);
size_t ZSTD_compressBlock_fast_dictMatchState(
ZSTD_MatchState_t* ms, SeqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
void const* src, size_t srcSize);
size_t ZSTD_compressBlock_fast_extDict(
ZSTD_MatchState_t* ms, SeqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
void const* src, size_t srcSize);
#endif /* ZSTD_FAST_H */