- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
38 lines
1.9 KiB
XML
38 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeTimeSeek" inherits="AnimationNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A time-seeking animation node used in [AnimationTree].
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</brief_description>
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<description>
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This animation node can be used to cause a seek command to happen to any sub-children of the animation graph. Use to play an [Animation] from the start or a certain playback position inside the [AnimationNodeBlendTree].
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After setting the time and changing the animation playback, the time seek node automatically goes into sleep mode on the next process frame by setting its [code]seek_request[/code] value to [code]-1.0[/code].
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[codeblocks]
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[gdscript]
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# Play child animation from the start.
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animation_tree.set("parameters/TimeSeek/seek_request", 0.0)
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# Alternative syntax (same result as above).
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animation_tree["parameters/TimeSeek/seek_request"] = 0.0
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# Play child animation from 12 second timestamp.
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animation_tree.set("parameters/TimeSeek/seek_request", 12.0)
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# Alternative syntax (same result as above).
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animation_tree["parameters/TimeSeek/seek_request"] = 12.0
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[/gdscript]
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[csharp]
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// Play child animation from the start.
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animationTree.Set("parameters/TimeSeek/seek_request", 0.0);
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// Play child animation from 12 second timestamp.
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animationTree.Set("parameters/TimeSeek/seek_request", 12.0);
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[/csharp]
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[/codeblocks]
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</description>
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<tutorials>
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<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
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</tutorials>
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<members>
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<member name="explicit_elapse" type="bool" setter="set_explicit_elapse" getter="is_explicit_elapse" default="true">
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If [code]true[/code], some processes are executed to handle keys between seeks, such as calculating root motion and finding the nearest discrete key.
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</member>
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</members>
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</class>
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