- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
42 lines
2.3 KiB
XML
42 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GDExtension" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A native library for GDExtension.
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</brief_description>
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<description>
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The [GDExtension] resource type represents a [url=https://en.wikipedia.org/wiki/Shared_library]shared library[/url] which can expand the functionality of the engine. The [GDExtensionManager] singleton is responsible for loading, reloading, and unloading [GDExtension] resources.
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[b]Note:[/b] GDExtension itself is not a scripting language and has no relation to [GDScript] resources.
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</description>
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<tutorials>
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<link title="GDExtension overview">$DOCS_URL/tutorials/scripting/gdextension/what_is_gdextension.html</link>
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<link title="GDExtension example in C++">$DOCS_URL/tutorials/scripting/cpp/gdextension_cpp_example.html</link>
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</tutorials>
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<methods>
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<method name="get_minimum_library_initialization_level" qualifiers="const">
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<return type="int" enum="GDExtension.InitializationLevel" />
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<description>
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Returns the lowest level required for this extension to be properly initialized (see the [enum InitializationLevel] enum).
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</description>
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</method>
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<method name="is_library_open" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if this extension's library has been opened.
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</description>
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</method>
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</methods>
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<constants>
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<constant name="INITIALIZATION_LEVEL_CORE" value="0" enum="InitializationLevel">
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The library is initialized at the same time as the core features of the engine.
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</constant>
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<constant name="INITIALIZATION_LEVEL_SERVERS" value="1" enum="InitializationLevel">
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The library is initialized at the same time as the engine's servers (such as [RenderingServer] or [PhysicsServer3D]).
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</constant>
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<constant name="INITIALIZATION_LEVEL_SCENE" value="2" enum="InitializationLevel">
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The library is initialized at the same time as the engine's scene-related classes.
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</constant>
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<constant name="INITIALIZATION_LEVEL_EDITOR" value="3" enum="InitializationLevel">
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The library is initialized at the same time as the engine's editor classes. Only happens when loading the GDExtension in the editor.
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</constant>
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</constants>
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</class>
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