- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
19 lines
891 B
XML
19 lines
891 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ImageFormatLoader" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Base class to add support for specific image formats.
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</brief_description>
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<description>
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The engine supports multiple image formats out of the box (PNG, SVG, JPEG, WebP to name a few), but you can choose to implement support for additional image formats by extending [ImageFormatLoaderExtension].
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</description>
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<tutorials>
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</tutorials>
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<constants>
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<constant name="FLAG_NONE" value="0" enum="LoaderFlags" is_bitfield="true">
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</constant>
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<constant name="FLAG_FORCE_LINEAR" value="1" enum="LoaderFlags" is_bitfield="true">
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</constant>
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<constant name="FLAG_CONVERT_COLORS" value="2" enum="LoaderFlags" is_bitfield="true">
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</constant>
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</constants>
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</class>
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