- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
18 lines
993 B
XML
18 lines
993 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventMagnifyGesture" inherits="InputEventGesture" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Represents a magnifying touch gesture.
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</brief_description>
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<description>
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Stores the factor of a magnifying touch gesture. This is usually performed when the user pinches the touch screen and used for zooming in/out.
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[b]Note:[/b] On Android, this requires the [member ProjectSettings.input_devices/pointing/android/enable_pan_and_scale_gestures] project setting to be enabled.
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</description>
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<tutorials>
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<link title="Using InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
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</tutorials>
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<members>
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<member name="factor" type="float" setter="set_factor" getter="get_factor" default="1.0">
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The amount (or delta) of the event. This value is closer to [code]1.0[/code] the slower the gesture is performed.
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</member>
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</members>
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</class>
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