- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
20 lines
1 KiB
XML
20 lines
1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ModifierBoneTarget3D" inherits="SkeletonModifier3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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А node that dynamically copies the 3D transform of a bone in its parent [Skeleton3D].
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</brief_description>
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<description>
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This node selects a bone in a [Skeleton3D] and attaches to it. This means that the [ModifierBoneTarget3D] node will dynamically copy the 3D transform of the selected bone.
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The functionality is similar to [BoneAttachment3D], but this node adopts the [SkeletonModifier3D] cycle and is intended to be used as another [SkeletonModifier3D]'s target.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="bone" type="int" setter="set_bone" getter="get_bone" default="-1">
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The index of the attached bone.
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</member>
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<member name="bone_name" type="String" setter="set_bone_name" getter="get_bone_name" default="""">
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The name of the attached bone.
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</member>
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</members>
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</class>
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