- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
21 lines
1,014 B
XML
21 lines
1,014 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PanelContainer" inherits="Container" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A container that keeps its child controls within the area of a [StyleBox].
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</brief_description>
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<description>
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A container that keeps its child controls within the area of a [StyleBox]. Useful for giving controls an outline.
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</description>
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<tutorials>
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<link title="Using Containers">$DOCS_URL/tutorials/ui/gui_containers.html</link>
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<link title="2D Role Playing Game (RPG) Demo">https://godotengine.org/asset-library/asset/2729</link>
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</tutorials>
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<members>
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<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" overrides="Control" enum="Control.MouseFilter" default="0" />
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</members>
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<theme_items>
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<theme_item name="panel" data_type="style" type="StyleBox">
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The style of [PanelContainer]'s background.
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</theme_item>
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</theme_items>
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</class>
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