- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
25 lines
1.1 KiB
XML
25 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ResourceImporterSVG" inherits="ResourceImporter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Imports an SVG file as an automatically scalable texture for use in UI elements and 2D rendering.
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</brief_description>
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<description>
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This importer imports [DPITexture] resources. See also [ResourceImporterTexture] and [ResourceImporterImage].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="base_scale" type="float" setter="" getter="" default="1.0">
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Texture scale. [code]1.0[/code] is the original SVG size. Higher values result in a larger image.
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</member>
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<member name="color_map" type="Dictionary" setter="" getter="" default="{}">
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If set, remaps texture colors according to [Color]-[Color] map.
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</member>
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<member name="compress" type="bool" setter="" getter="" default="true">
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If [code]true[/code], uses lossless compression for the SVG source.
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</member>
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<member name="saturation" type="float" setter="" getter="" default="1.0">
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Overrides texture saturation.
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</member>
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</members>
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</class>
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