AeThex-Engine-Core/engine/doc/classes/SkeletonModification2DStackHolder.xml
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Tech Stack:
- C++ game engine core
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonModification2DStackHolder" inherits="SkeletonModification2D" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A modification that holds and executes a [SkeletonModificationStack2D].
</brief_description>
<description>
This [SkeletonModification2D] holds a reference to a [SkeletonModificationStack2D], allowing you to use multiple modification stacks on a single [Skeleton2D].
[b]Note:[/b] The modifications in the held [SkeletonModificationStack2D] will only be executed if their execution mode matches the execution mode of the SkeletonModification2DStackHolder.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_held_modification_stack" qualifiers="const">
<return type="SkeletonModificationStack2D" />
<description>
Returns the [SkeletonModificationStack2D] that this modification is holding.
</description>
</method>
<method name="set_held_modification_stack">
<return type="void" />
<param index="0" name="held_modification_stack" type="SkeletonModificationStack2D" />
<description>
Sets the [SkeletonModificationStack2D] that this modification is holding. This modification stack will then be executed when this modification is executed.
</description>
</method>
</methods>
</class>