- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
80 lines
2.2 KiB
XML
80 lines
2.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="Skin" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
</brief_description>
|
|
<description>
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="add_bind">
|
|
<return type="void" />
|
|
<param index="0" name="bone" type="int" />
|
|
<param index="1" name="pose" type="Transform3D" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="add_named_bind">
|
|
<return type="void" />
|
|
<param index="0" name="name" type="String" />
|
|
<param index="1" name="pose" type="Transform3D" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="clear_binds">
|
|
<return type="void" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_bind_bone" qualifiers="const">
|
|
<return type="int" />
|
|
<param index="0" name="bind_index" type="int" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_bind_count" qualifiers="const">
|
|
<return type="int" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_bind_name" qualifiers="const">
|
|
<return type="StringName" />
|
|
<param index="0" name="bind_index" type="int" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_bind_pose" qualifiers="const">
|
|
<return type="Transform3D" />
|
|
<param index="0" name="bind_index" type="int" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_bind_bone">
|
|
<return type="void" />
|
|
<param index="0" name="bind_index" type="int" />
|
|
<param index="1" name="bone" type="int" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_bind_count">
|
|
<return type="void" />
|
|
<param index="0" name="bind_count" type="int" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_bind_name">
|
|
<return type="void" />
|
|
<param index="0" name="bind_index" type="int" />
|
|
<param index="1" name="name" type="StringName" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_bind_pose">
|
|
<return type="void" />
|
|
<param index="0" name="bind_index" type="int" />
|
|
<param index="1" name="pose" type="Transform3D" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
</class>
|