- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
26 lines
747 B
Python
26 lines
747 B
Python
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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if env["platform"] in ["macos", "windows", "linuxbsd"]:
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# Thirdparty source files
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thirdparty_dir = "#thirdparty/glad/"
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thirdparty_sources = ["gl.c"]
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if not env.get("angle_libs"):
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thirdparty_sources += ["egl.c"]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env.Prepend(CPPPATH=[thirdparty_dir])
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env.Append(CPPDEFINES=["GLAD_ENABLED"])
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env.Append(CPPDEFINES=["EGL_ENABLED"])
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env_thirdparty = env.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
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# Godot source files
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env.add_source_files(env.drivers_sources, "*.cpp")
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