- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions! |
||
|---|---|---|
| .. | ||
| api | ||
| doc_classes | ||
| export | ||
| detect.py | ||
| device_metrics.h | ||
| device_metrics.mm | ||
| display_layer_ios.h | ||
| display_layer_ios.mm | ||
| display_server_ios.h | ||
| display_server_ios.mm | ||
| godot_view_ios.h | ||
| godot_view_ios.mm | ||
| ios.h | ||
| main_ios.mm | ||
| os_ios.h | ||
| os_ios.mm | ||
| platform_config.h | ||
| platform_gl.h | ||
| platform_ios_builders.py | ||
| platform_thread.h | ||
| README.md | ||
| SCsub | ||
iOS platform port
This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.
This platform derives from the Apple embedded abstract platform (drivers/apple_embedded).
This platform uses shared Apple code (drivers/apple).
See also misc/dist/apple_embedded_xcode folder for the Xcode
project template used for packaging the iOS export templates.
Documentation
- Compiling for iOS
- Instructions on building this platform port from source.
- Exporting for iOS
- Instructions on using the compiled export templates to export a project.