- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
51 lines
1.4 KiB
Python
51 lines
1.4 KiB
Python
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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import platform_linuxbsd_builders
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common_linuxbsd = [
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"crash_handler_linuxbsd.cpp",
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"os_linuxbsd.cpp",
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"freedesktop_portal_desktop.cpp",
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"freedesktop_screensaver.cpp",
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"freedesktop_at_spi_monitor.cpp",
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]
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if env["library_type"] == "executable":
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common_linuxbsd += ["godot_linuxbsd.cpp"]
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else:
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common_linuxbsd += ["libgodot_linuxbsd.cpp"]
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if env["use_sowrap"]:
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common_linuxbsd.append("xkbcommon-so_wrap.c")
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if env["x11"]:
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common_linuxbsd += SConscript("x11/SCsub")
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if env["wayland"]:
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common_linuxbsd += SConscript("wayland/SCsub")
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if env["speechd"]:
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common_linuxbsd.append("tts_linux.cpp")
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if env["use_sowrap"]:
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common_linuxbsd.append("speechd-so_wrap.c")
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if env["fontconfig"]:
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if env["use_sowrap"]:
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common_linuxbsd.append("fontconfig-so_wrap.c")
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if env["dbus"]:
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if env["use_sowrap"]:
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common_linuxbsd.append("dbus-so_wrap.c")
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if env["library_type"] == "static_library":
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prog = env.add_library("#bin/godot", common_linuxbsd)
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elif env["library_type"] == "shared_library":
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prog = env.add_shared_library("#bin/godot", common_linuxbsd)
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else:
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prog = env.add_program("#bin/godot", common_linuxbsd)
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if env["debug_symbols"] and env["separate_debug_symbols"]:
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env.AddPostAction(prog, env.Run(platform_linuxbsd_builders.make_debug_linuxbsd))
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