- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions! |
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|---|---|---|
| .. | ||
| api | ||
| doc_classes | ||
| export | ||
| detect.py | ||
| display_layer_visionos.h | ||
| display_layer_visionos.mm | ||
| display_server_visionos.h | ||
| display_server_visionos.mm | ||
| godot_view_visionos.h | ||
| godot_view_visionos.mm | ||
| main_visionos.mm | ||
| os_visionos.h | ||
| os_visionos.mm | ||
| platform_config.h | ||
| platform_thread.h | ||
| platform_visionos_builders.py | ||
| README.md | ||
| SCsub | ||
| visionos.h | ||
visionOS platform port
This folder contains the C++, Objective-C and Objective-C++ code for the visionOS platform port.
This platform derives from the Apple Embedded abstract platform (drivers/apple_embedded).
This platform uses shared Apple code (drivers/apple).
See also misc/dist/apple_embedded_xcode folder for the Xcode
project template used for packaging the iOS export templates.
Documentation
The compiling and exporting process is the same as on iOS, but replacing the ios parameter by visionos.
- Compiling for iOS
- Instructions on building this platform port from source.
- Exporting for iOS
- Instructions on using the compiled export templates to export a project.