- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
83 lines
4.4 KiB
C++
83 lines
4.4 KiB
C++
/**************************************************************************/
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/* signal_watcher.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/object/object.h"
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#include "tests/test_macros.h"
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// Utility class / macros for testing signals
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//
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// Use SIGNAL_WATCH(*object, "signal_name") to start watching
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// Makes sure to call SIGNAL_UNWATCH(*object, "signal_name") to stop watching in cleanup, this is not done automatically.
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//
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// The SignalWatcher will capture all signals and their args sent between checks.
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//
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// Use SIGNAL_CHECK("signal_name"), Vector<Vector<Variant>>), to check the arguments of all fired signals.
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// The outer vector is each fired signal, the inner vector the list of arguments for that signal. Order does matter.
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//
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// Use SIGNAL_CHECK_FALSE("signal_name") to check if a signal was not fired.
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//
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// Use SIGNAL_DISCARD("signal_name") to discard records all of the given signal, use only in placed you don't need to check.
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//
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// All signals are automatically discarded between test/sub test cases.
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class SignalWatcher : public Object {
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inline static SignalWatcher *singleton = nullptr;
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HashMap<String, Array> _signals;
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void _add_signal_entry(const Array &p_args, const String &p_name);
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void _signal_callback_zero(const String &p_name);
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void _signal_callback_one(Variant p_arg1, const String &p_name);
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void _signal_callback_two(Variant p_arg1, Variant p_arg2, const String &p_name);
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void _signal_callback_three(Variant p_arg1, Variant p_arg2, Variant p_arg3, const String &p_name);
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public:
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static SignalWatcher *get_singleton() { return singleton; }
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void watch_signal(Object *p_object, const String &p_signal);
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void unwatch_signal(Object *p_object, const String &p_signal);
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bool check(const String &p_name, const Array &p_args);
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bool check_false(const String &p_name);
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void discard_signal(const String &p_name);
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void _clear_signals();
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SignalWatcher();
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~SignalWatcher();
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};
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#define SIGNAL_WATCH(m_object, m_signal) SignalWatcher::get_singleton()->watch_signal(m_object, m_signal);
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#define SIGNAL_UNWATCH(m_object, m_signal) SignalWatcher::get_singleton()->unwatch_signal(m_object, m_signal);
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#define SIGNAL_CHECK(m_signal, m_args) CHECK(SignalWatcher::get_singleton()->check(m_signal, m_args));
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#define SIGNAL_CHECK_FALSE(m_signal) CHECK(SignalWatcher::get_singleton()->check_false(m_signal));
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#define SIGNAL_DISCARD(m_signal) SignalWatcher::get_singleton()->discard_signal(m_signal);
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