AeThex-Engine-Core/engine/thirdparty/etcpak/ForceInline.hpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

20 lines
461 B
C++

#ifndef __FORCEINLINE_HPP__
#define __FORCEINLINE_HPP__
#if defined(__GNUC__)
# define etcpak_force_inline __attribute__((always_inline)) inline
#elif defined(_MSC_VER)
# define etcpak_force_inline __forceinline
#else
# define etcpak_force_inline inline
#endif
#if defined(__GNUC__)
# define etcpak_no_inline __attribute__((noinline))
#elif defined(_MSC_VER)
# define etcpak_no_inline __declspec(noinline)
#else
# define etcpak_no_inline
#endif
#endif