- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
/*
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* Copyright © 2009 Red Hat, Inc.
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*
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* This is part of HarfBuzz, a text shaping library.
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*
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* Permission is hereby granted, without written agreement and without
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* license or royalty fees, to use, copy, modify, and distribute this
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* software and its documentation for any purpose, provided that the
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* above copyright notice and the following two paragraphs appear in
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* all copies of this software.
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*
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
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* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
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* ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
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* IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
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* DAMAGE.
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*
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* THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
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* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
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* ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
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* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
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*
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* Red Hat Author(s): Behdad Esfahbod
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*/
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#ifndef HB_H
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#define HB_H
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#define HB_H_IN
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#include "hb-blob.h"
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#include "hb-buffer.h"
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#include "hb-common.h"
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#include "hb-deprecated.h"
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#include "hb-draw.h"
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#include "hb-face.h"
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#include "hb-font.h"
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#include "hb-map.h"
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#include "hb-paint.h"
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#include "hb-set.h"
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#include "hb-shape.h"
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#include "hb-shape-plan.h"
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#include "hb-style.h"
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#include "hb-unicode.h"
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#include "hb-version.h"
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HB_BEGIN_DECLS
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HB_END_DECLS
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#undef HB_H_IN
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#endif /* HB_H */
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