AeThex-Engine-Core/engine/thirdparty/vulkan/patches/0002-VMA-godot-vulkan.patch
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

21 lines
595 B
Diff

diff --git a/thirdparty/vulkan/vk_mem_alloc.h b/thirdparty/vulkan/vk_mem_alloc.h
index 8df03649b5..42ba704beb 100644
--- a/thirdparty/vulkan/vk_mem_alloc.h
+++ b/thirdparty/vulkan/vk_mem_alloc.h
@@ -123,15 +123,12 @@ for user-defined purpose without allocating any real GPU memory.
See documentation chapter: \ref statistics.
*/
+#include "drivers/vulkan/godot_vulkan.h"
#ifdef __cplusplus
extern "C" {
#endif
-#if !defined(VULKAN_H_)
-#include <vulkan/vulkan.h>
-#endif
-
#if !defined(VMA_VULKAN_VERSION)
#if defined(VK_VERSION_1_4)
#define VMA_VULKAN_VERSION 1004000