AeThex-Engine-Core/engine/modules/gltf/config.py
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

37 lines
834 B
Python

def can_build(env, platform):
env.module_add_dependencies("gltf", ["csg", "gridmap"], True)
return not env["disable_3d"]
def configure(env):
pass
def get_doc_classes():
return [
"EditorSceneFormatImporterBlend",
"EditorSceneFormatImporterGLTF",
"GLTFAccessor",
"GLTFAnimation",
"GLTFBufferView",
"GLTFCamera",
"GLTFDocument",
"GLTFDocumentExtension",
"GLTFDocumentExtensionConvertImporterMesh",
"GLTFLight",
"GLTFMesh",
"GLTFNode",
"GLTFObjectModelProperty",
"GLTFPhysicsBody",
"GLTFPhysicsShape",
"GLTFSkeleton",
"GLTFSkin",
"GLTFSpecGloss",
"GLTFState",
"GLTFTexture",
"GLTFTextureSampler",
]
def get_doc_path():
return "doc_classes"