- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
36 lines
781 B
Python
36 lines
781 B
Python
def can_build(env, platform):
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if env["arch"].startswith("rv"):
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return False
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if env.editor_build:
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env.module_add_dependencies("mono", ["regex"])
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return True
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def configure(env):
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# Check if the platform has marked mono as supported.
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supported = env.get("supported", [])
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if "mono" not in supported:
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import sys
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print("The 'mono' module does not currently support building for this platform. Aborting.")
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sys.exit(255)
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env.add_module_version_string("mono")
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def get_doc_classes():
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return [
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"CSharpScript",
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"GodotSharp",
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]
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def get_doc_path():
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return "doc_classes"
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def is_enabled():
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# The module is disabled by default. Use module_mono_enabled=yes to enable it.
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return False
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