- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
13 lines
394 B
Python
13 lines
394 B
Python
def can_build(env, platform):
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# Supported architectures and platforms depend on the Embree library.
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if env["arch"] == "arm64" and platform == "windows" and env.msvc:
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return False
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if env["arch"] in ["x86_64", "arm64", "wasm32"]:
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return True
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if env["arch"] == "x86_32" and platform == "windows":
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return True
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return False
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def configure(env):
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pass
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