- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
69 lines
1.5 KiB
Python
69 lines
1.5 KiB
Python
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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Import("env_modules")
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env_vorbis = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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if env["builtin_libvorbis"]:
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thirdparty_dir = "#thirdparty/libvorbis/"
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thirdparty_sources = [
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# "barkmel.c",
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"bitrate.c",
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"block.c",
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"codebook.c",
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"envelope.c",
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"floor0.c",
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"floor1.c",
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"info.c",
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"lookup.c",
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"lpc.c",
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"lsp.c",
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"mapping0.c",
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"mdct.c",
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"psy.c",
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# "psytune.c",
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"registry.c",
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"res0.c",
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"sharedbook.c",
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"smallft.c",
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"synthesis.c",
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# "tone.c",
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"vorbisfile.c",
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"window.c",
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]
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if env.editor_build:
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thirdparty_sources += [
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"analysis.c",
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"vorbisenc.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_vorbis.Prepend(CPPPATH=[thirdparty_dir])
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# also requires libogg
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if env["builtin_libogg"]:
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env_vorbis.Prepend(CPPPATH=["#thirdparty/libogg"])
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env_thirdparty = env_vorbis.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_vorbis.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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