- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
23 lines
897 B
Diff
23 lines
897 B
Diff
diff --git a/thirdparty/basis_universal/encoder/basisu_enc.cpp b/thirdparty/basis_universal/encoder/basisu_enc.cpp
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index 2c314740cd..cee9c77ca0 100644
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--- a/thirdparty/basis_universal/encoder/basisu_enc.cpp
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+++ b/thirdparty/basis_universal/encoder/basisu_enc.cpp
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@@ -29,7 +29,7 @@
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#ifndef TINYEXR_USE_ZFP
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#define TINYEXR_USE_ZFP (1)
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#endif
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-#include "3rdparty/tinyexr.h"
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+#include <tinyexr.h>
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#ifndef MINIZ_HEADER_FILE_ONLY
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#define MINIZ_HEADER_FILE_ONLY
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@@ -3433,7 +3433,8 @@ namespace basisu
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float* out_rgba = nullptr;
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const char* err = nullptr;
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- int status = LoadEXRWithLayer(&out_rgba, &width, &height, pFilename, nullptr, &err, &n_chans);
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+ int status = LoadEXRWithLayer(&out_rgba, &width, &height, pFilename, nullptr, &err);
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+ n_chans = 4;
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if (status != 0)
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{
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error_printf("Failed loading .EXR image \"%s\"! (TinyEXR error: %s)\n", pFilename, err ? err : "?");
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