AeThex-Engine-Core/engine/thirdparty/rvo2/rvo2_3d/Agent3d.h
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🚀 AeThex Engine v1.0 - Complete Fork
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- Rebranded to AeThex Engine with cyan/purple theme
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Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
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106 lines
2.7 KiB
C++

/*
* Agent.h
* RVO2-3D Library
*
* Copyright 2008 University of North Carolina at Chapel Hill
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Please send all bug reports to <geom@cs.unc.edu>.
*
* The authors may be contacted via:
*
* Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
* Dept. of Computer Science
* 201 S. Columbia St.
* Frederick P. Brooks, Jr. Computer Science Bldg.
* Chapel Hill, N.C. 27599-3175
* United States of America
*
* <http://gamma.cs.unc.edu/RVO2/>
*/
/**
* \file Agent.h
* \brief Contains the Agent class.
*/
#ifndef RVO3D_AGENT_H_
#define RVO3D_AGENT_H_
#include <cstddef>
#include <cstdint>
#include <utility>
#include <vector>
#include "RVOSimulator3d.h"
#include "Vector3.h"
namespace RVO3D {
/**
* \brief Defines an agent in the simulation.
*/
class Agent3D {
public:
/**
* \brief Constructs an agent instance.
* \param sim The simulator instance.
*/
explicit Agent3D();
/**
* \brief Computes the neighbors of this agent.
*/
void computeNeighbors(RVOSimulator3D *sim_);
/**
* \brief Computes the new velocity of this agent.
*/
void computeNewVelocity(RVOSimulator3D *sim_);
/**
* \brief Inserts an agent neighbor into the set of neighbors of this agent.
* \param agent A pointer to the agent to be inserted.
* \param rangeSq The squared range around this agent.
*/
void insertAgentNeighbor(const Agent3D *agent, float &rangeSq);
/**
* \brief Updates the three-dimensional position and three-dimensional velocity of this agent.
*/
void update(RVOSimulator3D *sim_);
Vector3 newVelocity_;
Vector3 position_;
Vector3 prefVelocity_;
Vector3 velocity_;
RVOSimulator3D *sim_;
size_t id_;
size_t maxNeighbors_;
float maxSpeed_;
float neighborDist_;
float radius_;
float timeHorizon_;
float timeHorizonObst_;
std::vector<std::pair<float, const Agent3D *> > agentNeighbors_;
std::vector<Plane> orcaPlanes_;
float height_ = 1.0;
uint32_t avoidance_layers_ = 1;
uint32_t avoidance_mask_ = 1;
float avoidance_priority_ = 1.0;
friend class KdTree3D;
friend class RVOSimulator3D;
};
}
#endif /* RVO3D_AGENT_H_ */