- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
16 lines
837 B
Python
16 lines
837 B
Python
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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env.add_source_files(env.scene_sources, "skeleton_modification_2d.cpp")
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env.add_source_files(env.scene_sources, "skeleton_modification_2d_ccdik.cpp")
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env.add_source_files(env.scene_sources, "skeleton_modification_2d_fabrik.cpp")
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env.add_source_files(env.scene_sources, "skeleton_modification_2d_lookat.cpp")
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env.add_source_files(env.scene_sources, "skeleton_modification_2d_stackholder.cpp")
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env.add_source_files(env.scene_sources, "skeleton_modification_2d_twoboneik.cpp")
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env.add_source_files(env.scene_sources, "skeleton_modification_stack_2d.cpp")
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if not env["disable_physics_2d"]:
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env.add_source_files(env.scene_sources, "skeleton_modification_2d_jiggle.cpp")
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env.add_source_files(env.scene_sources, "skeleton_modification_2d_physicalbones.cpp")
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