- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
18 lines
530 B
C++
18 lines
530 B
C++
/**
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@file time.h
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@brief ENet time constants and macros
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*/
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#ifndef __ENET_TIME_H__
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#define __ENET_TIME_H__
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#define ENET_TIME_OVERFLOW 86400000
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#define ENET_TIME_LESS(a, b) ((a) - (b) >= ENET_TIME_OVERFLOW)
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#define ENET_TIME_GREATER(a, b) ((b) - (a) >= ENET_TIME_OVERFLOW)
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#define ENET_TIME_LESS_EQUAL(a, b) (! ENET_TIME_GREATER (a, b))
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#define ENET_TIME_GREATER_EQUAL(a, b) (! ENET_TIME_LESS (a, b))
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#define ENET_TIME_DIFFERENCE(a, b) ((a) - (b) >= ENET_TIME_OVERFLOW ? (b) - (a) : (a) - (b))
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#endif /* __ENET_TIME_H__ */
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