AeThex-Engine-Core/engine/servers/display/display_server_headless.cpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

68 lines
3.5 KiB
C++

/**************************************************************************/
/* display_server_headless.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "display_server_headless.h"
#include "core/input/input.h"
#include "core/input/input_event.h"
#include "servers/display/native_menu.h"
#include "servers/rendering/dummy/rasterizer_dummy.h"
DisplayServer *DisplayServerHeadless::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
r_error = OK;
RasterizerDummy::make_current();
return memnew(DisplayServerHeadless());
}
void DisplayServerHeadless::_dispatch_input_events(const Ref<InputEvent> &p_event) {
static_cast<DisplayServerHeadless *>(get_singleton())->_dispatch_input_event(p_event);
}
void DisplayServerHeadless::_dispatch_input_event(const Ref<InputEvent> &p_event) {
if (input_event_callback.is_valid()) {
input_event_callback.call(p_event);
}
}
void DisplayServerHeadless::process_events() {
Input::get_singleton()->flush_buffered_events();
}
DisplayServerHeadless::DisplayServerHeadless() {
native_menu = memnew(NativeMenu);
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
}
DisplayServerHeadless::~DisplayServerHeadless() {
if (native_menu) {
memdelete(native_menu);
native_menu = nullptr;
}
}