- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
26 lines
1.1 KiB
Diff
26 lines
1.1 KiB
Diff
diff --git a/thirdparty/basis_universal/encoder/basisu_comp.cpp b/thirdparty/basis_universal/encoder/basisu_comp.cpp
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index 59a2a50900..e9aa20f313 100644
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--- a/thirdparty/basis_universal/encoder/basisu_comp.cpp
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+++ b/thirdparty/basis_universal/encoder/basisu_comp.cpp
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@@ -33,7 +33,7 @@
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#endif
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#if BASISD_SUPPORT_KTX2_ZSTD
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-#include "../zstd/zstd.h"
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+#include <zstd.h>
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#endif
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// Set to 1 to disable the mipPadding alignment workaround (which only seems to be needed when no key-values are written at all)
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diff --git a/thirdparty/basis_universal/transcoder/basisu_transcoder.cpp b/thirdparty/basis_universal/transcoder/basisu_transcoder.cpp
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index 0f7ca1565f..d7bce42013 100644
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--- a/thirdparty/basis_universal/transcoder/basisu_transcoder.cpp
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+++ b/thirdparty/basis_universal/transcoder/basisu_transcoder.cpp
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@@ -169,7 +169,7 @@
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// If BASISD_SUPPORT_KTX2_ZSTD is 0, UASTC files compressed with Zstd cannot be loaded.
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#if BASISD_SUPPORT_KTX2_ZSTD
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// We only use two Zstd API's: ZSTD_decompress() and ZSTD_isError()
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- #include "../zstd/zstd.h"
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+ #include <zstd.h>
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#endif
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#endif
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