- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
15 lines
619 B
C
15 lines
619 B
C
/* Copyright 2013 Google Inc. All Rights Reserved.
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Distributed under MIT license.
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See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
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*/
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#include "constants.h"
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const BROTLI_MODEL("small")
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BrotliPrefixCodeRange _kBrotliPrefixCodeRanges[BROTLI_NUM_BLOCK_LEN_SYMBOLS] = {
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{1, 2}, {5, 2}, {9, 2}, {13, 2}, {17, 3}, {25, 3},
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{33, 3}, {41, 3}, {49, 4}, {65, 4}, {81, 4}, {97, 4},
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{113, 5}, {145, 5}, {177, 5}, {209, 5}, {241, 6}, {305, 6},
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{369, 7}, {497, 8}, {753, 9}, {1265, 10}, {2289, 11}, {4337, 12},
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{8433, 13}, {16625, 24}};
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