- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
16 lines
445 B
C++
16 lines
445 B
C++
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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// Project includes
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#include <Jolt/Core/Core.h>
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#include <Jolt/Core/ARMNeon.h>
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#include <Jolt/Core/Memory.h>
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#include <Jolt/Core/IssueReporting.h>
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#include <Jolt/Core/Array.h>
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#include <Jolt/Math/Math.h>
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#include <Jolt/Math/Vec4.h>
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#include <Jolt/Math/Mat44.h>
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#include <Jolt/Math/Real.h>
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