AeThex-Engine-Core/engine/doc/classes/FileSystemDock.xml
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🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

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96 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="FileSystemDock" inherits="EditorDock" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Godot editor's dock for managing files in the project.
</brief_description>
<description>
This class is available only in [EditorPlugin]s and can't be instantiated. You can access it using [method EditorInterface.get_file_system_dock].
While [FileSystemDock] doesn't expose any methods for file manipulation, it can listen for various file-related signals.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_resource_tooltip_plugin">
<return type="void" />
<param index="0" name="plugin" type="EditorResourceTooltipPlugin" />
<description>
Registers a new [EditorResourceTooltipPlugin].
</description>
</method>
<method name="navigate_to_path">
<return type="void" />
<param index="0" name="path" type="String" />
<description>
Sets the given [param path] as currently selected, ensuring that the selected file/directory is visible.
</description>
</method>
<method name="remove_resource_tooltip_plugin">
<return type="void" />
<param index="0" name="plugin" type="EditorResourceTooltipPlugin" />
<description>
Removes an [EditorResourceTooltipPlugin]. Fails if the plugin wasn't previously added.
</description>
</method>
</methods>
<signals>
<signal name="display_mode_changed">
<description>
Emitted when the user switches file display mode or split mode.
</description>
</signal>
<signal name="file_removed">
<param index="0" name="file" type="String" />
<description>
Emitted when the given [param file] was removed.
</description>
</signal>
<signal name="files_moved">
<param index="0" name="old_file" type="String" />
<param index="1" name="new_file" type="String" />
<description>
Emitted when a file is moved from [param old_file] path to [param new_file] path.
</description>
</signal>
<signal name="folder_color_changed">
<description>
Emitted when folders change color.
</description>
</signal>
<signal name="folder_moved">
<param index="0" name="old_folder" type="String" />
<param index="1" name="new_folder" type="String" />
<description>
Emitted when a folder is moved from [param old_folder] path to [param new_folder] path.
</description>
</signal>
<signal name="folder_removed">
<param index="0" name="folder" type="String" />
<description>
Emitted when the given [param folder] was removed.
</description>
</signal>
<signal name="inherit">
<param index="0" name="file" type="String" />
<description>
Emitted when a new scene is created that inherits the scene at [param file] path.
</description>
</signal>
<signal name="instantiate">
<param index="0" name="files" type="PackedStringArray" />
<description>
Emitted when the given scenes are being instantiated in the editor.
</description>
</signal>
<signal name="resource_removed">
<param index="0" name="resource" type="Resource" />
<description>
Emitted when an external [param resource] had its file removed.
</description>
</signal>
<signal name="selection_changed">
<description>
Emitted when the selection changes. Use [method EditorInterface.get_selected_paths] in the connected method to get the selected paths.
</description>
</signal>
</signals>
</class>