- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
13 lines
729 B
XML
13 lines
729 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="JacobianIK3D" inherits="IterateIK3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Jacobian transpose based inverse kinematics solver.
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</brief_description>
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<description>
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[JacobianIK3D] calculates rotations for all joints simultaneously, producing natural and smooth movement. It is particularly suited for biological animations.
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The resulting twist around the forward vector will always be kept from the previous pose.
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[b]Note:[/b] It converges more slowly than other IK solvers, leading to gentler and less immediate tracking of targets.
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</description>
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<tutorials>
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</tutorials>
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</class>
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