AeThex-Engine-Core/engine/doc/classes/StatusIndicator.xml
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

43 lines
1.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="StatusIndicator" inherits="Node" keywords="tray" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Application status indicator (aka notification area icon).
[b]Note:[/b] Status indicator is implemented on macOS and Windows.
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_rect" qualifiers="const">
<return type="Rect2" />
<description>
Returns the status indicator rectangle in screen coordinates. If this status indicator is not visible, returns an empty [Rect2].
</description>
</method>
</methods>
<members>
<member name="icon" type="Texture2D" setter="set_icon" getter="get_icon">
Status indicator icon.
</member>
<member name="menu" type="NodePath" setter="set_menu" getter="get_menu" default="NodePath(&quot;&quot;)">
Status indicator native popup menu. If this is set, the [signal pressed] signal is not emitted.
[b]Note:[/b] Native popup is only supported if [NativeMenu] supports [constant NativeMenu.FEATURE_POPUP_MENU] feature.
</member>
<member name="tooltip" type="String" setter="set_tooltip" getter="get_tooltip" default="&quot;&quot;">
Status indicator tooltip.
</member>
<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
If [code]true[/code], the status indicator is visible.
</member>
</members>
<signals>
<signal name="pressed">
<param index="0" name="mouse_button" type="int" />
<param index="1" name="mouse_position" type="Vector2i" />
<description>
Emitted when the status indicator is pressed.
</description>
</signal>
</signals>
</class>