AeThex-Engine-Core/engine/doc/classes/UniformSetCacheRD.xml
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🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
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- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

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2026-02-23 05:01:56 +00:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="UniformSetCacheRD" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Uniform set cache manager for Rendering Device based renderers.
</brief_description>
<description>
Uniform set cache manager for [RenderingDevice]-based renderers. Provides a way to create a uniform set and reuse it in subsequent calls for as long as the uniform set exists. Uniform set will automatically be cleaned up when dependent objects are freed.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_cache" qualifiers="static">
<return type="RID" />
<param index="0" name="shader" type="RID" />
<param index="1" name="set" type="int" />
<param index="2" name="uniforms" type="RDUniform[]" />
<description>
Creates/returns a cached uniform set based on the provided uniforms for a given shader.
</description>
</method>
</methods>
</class>