AeThex-Engine-Core/engine/thirdparty/embree/kernels/common/acceln.h
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🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

47 lines
1.6 KiB
C++

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "accel.h"
namespace embree
{
/*! merges N acceleration structures together, by processing them in order */
class AccelN : public Accel
{
public:
AccelN ();
~AccelN();
public:
void accels_add(Accel* accel);
void accels_init();
public:
static bool pointQuery (Accel::Intersectors* This, PointQuery* query, PointQueryContext* context);
public:
static void intersect (Accel::Intersectors* This, RTCRayHit& ray, RayQueryContext* context);
static void intersect4 (const void* valid, Accel::Intersectors* This, RTCRayHit4& ray, RayQueryContext* context);
static void intersect8 (const void* valid, Accel::Intersectors* This, RTCRayHit8& ray, RayQueryContext* context);
static void intersect16 (const void* valid, Accel::Intersectors* This, RTCRayHit16& ray, RayQueryContext* context);
public:
static void occluded (Accel::Intersectors* This, RTCRay& ray, RayQueryContext* context);
static void occluded4 (const void* valid, Accel::Intersectors* This, RTCRay4& ray, RayQueryContext* context);
static void occluded8 (const void* valid, Accel::Intersectors* This, RTCRay8& ray, RayQueryContext* context);
static void occluded16 (const void* valid, Accel::Intersectors* This, RTCRay16& ray, RayQueryContext* context);
public:
void accels_print(size_t ident);
void accels_immutable();
void accels_build ();
void accels_select(bool filter);
void accels_deleteGeometry(size_t geomID);
void accels_clear ();
public:
std::vector<Accel*> accels;
};
}