AeThex-Engine-Core/engine/thirdparty/icu4c/common/fixedstring.cpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

29 lines
657 B
C++

// © 2025 and later: Unicode, Inc. and others.
// License & terms of use: https://www.unicode.org/copyright.html
#include "fixedstring.h"
#include "unicode/unistr.h"
#include "unicode/utypes.h"
U_NAMESPACE_BEGIN
U_EXPORT void copyInvariantChars(const UnicodeString& src, FixedString& dst, UErrorCode& status) {
if (U_FAILURE(status)) {
return;
}
if (src.isEmpty()) {
dst.clear();
return;
}
int32_t length = src.length();
if (!dst.reserve(length + 1)) {
status = U_MEMORY_ALLOCATION_ERROR;
return;
}
src.extract(0, length, dst.getAlias(), length + 1, US_INV);
}
U_NAMESPACE_END