AeThex-Engine-Core/engine/doc/classes/EditorSyntaxHighlighter.xml
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🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
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Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
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2026-02-23 05:01:56 +00:00

32 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSyntaxHighlighter" inherits="SyntaxHighlighter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Base class for [SyntaxHighlighter] used by the [ScriptEditor].
</brief_description>
<description>
Base class that all [SyntaxHighlighter]s used by the [ScriptEditor] extend from.
Add a syntax highlighter to an individual script by calling [method ScriptEditorBase.add_syntax_highlighter]. To apply to all scripts on open, call [method ScriptEditor.register_syntax_highlighter].
</description>
<tutorials>
</tutorials>
<methods>
<method name="_create" qualifiers="virtual const">
<return type="EditorSyntaxHighlighter" />
<description>
Virtual method which creates a new instance of the syntax highlighter.
</description>
</method>
<method name="_get_name" qualifiers="virtual const">
<return type="String" />
<description>
Virtual method which can be overridden to return the syntax highlighter name.
</description>
</method>
<method name="_get_supported_languages" qualifiers="virtual const">
<return type="PackedStringArray" />
<description>
Virtual method which can be overridden to return the supported language names.
</description>
</method>
</methods>
</class>