- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
28 lines
1.3 KiB
XML
28 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="UDSServer" inherits="SocketServer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A Unix Domain Socket (UDS) server.
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</brief_description>
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<description>
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A Unix Domain Socket (UDS) server. Listens to connections on a socket path and returns a [StreamPeerUDS] when it gets an incoming connection. Unix Domain Sockets provide inter-process communication on the same machine using the filesystem namespace.
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[b]Note:[/b] Unix Domain Sockets are only available on Unix-like systems (Linux, macOS, etc.) and are not supported on Windows.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="listen">
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<return type="int" enum="Error" />
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<param index="0" name="path" type="String" />
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<description>
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Listens on the socket at [param path]. The socket file will be created at the specified path.
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[b]Note:[/b] The socket file must not already exist at the specified path. You may need to remove any existing socket file before calling this method.
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</description>
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</method>
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<method name="take_connection">
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<return type="StreamPeerUDS" />
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<description>
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If a connection is available, returns a StreamPeerUDS with the connection.
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</description>
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</method>
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</methods>
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</class>
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