- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
25 lines
606 B
Python
25 lines
606 B
Python
#!/usr/bin/env python
|
|
from misc.utility.scons_hints import *
|
|
|
|
Import("env")
|
|
|
|
env.servers_sources = []
|
|
|
|
env.add_source_files(env.servers_sources, "register_server_types.cpp")
|
|
|
|
SConscript("audio/SCsub")
|
|
SConscript("camera/SCsub")
|
|
SConscript("debugger/SCsub")
|
|
SConscript("display/SCsub")
|
|
SConscript("movie_writer/SCsub")
|
|
SConscript("rendering/SCsub")
|
|
SConscript("text/SCsub")
|
|
SConscript("navigation_2d/SCsub")
|
|
SConscript("physics_2d/SCsub")
|
|
SConscript("navigation_3d/SCsub")
|
|
SConscript("physics_3d/SCsub")
|
|
SConscript("xr/SCsub")
|
|
|
|
lib = env.add_library("servers", env.servers_sources)
|
|
|
|
env.Prepend(LIBS=[lib])
|