AeThex-Engine-Core/engine/servers/rendering/renderer_compositor.cpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

72 lines
3.4 KiB
C++

/**************************************************************************/
/* renderer_compositor.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "renderer_compositor.h"
#include "core/config/project_settings.h"
#ifndef XR_DISABLED
#include "servers/xr/xr_server.h"
#endif // XR_DISABLED
RendererCompositor *RendererCompositor::singleton = nullptr;
RendererCompositor *(*RendererCompositor::_create_func)() = nullptr;
bool RendererCompositor::low_end = false;
RendererCompositor *RendererCompositor::create() {
return _create_func();
}
void RendererCompositor::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
RenderingServer::SplashStretchMode stretch_mode = RenderingServer::map_scaling_option_to_stretch_mode(p_scale);
set_boot_image_with_stretch(p_image, p_color, stretch_mode, p_use_filter);
}
bool RendererCompositor::is_xr_enabled() const {
return xr_enabled;
}
RendererCompositor::RendererCompositor() {
ERR_FAIL_COND_MSG(singleton != nullptr, "A RendererCompositor singleton already exists.");
singleton = this;
#ifndef XR_DISABLED
if (XRServer::get_xr_mode() == XRServer::XRMODE_DEFAULT) {
xr_enabled = GLOBAL_GET("xr/shaders/enabled");
} else {
xr_enabled = XRServer::get_xr_mode() == XRServer::XRMODE_ON;
}
#endif // XR_DISABLED
}
RendererCompositor::~RendererCompositor() {
singleton = nullptr;
}