AeThex-Engine-Core/engine/thirdparty/libvorbis/registry.c
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

44 lines
1.7 KiB
C

/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 *
* by the Xiph.Org Foundation https://xiph.org/ *
* *
********************************************************************
function: registry for time, floor, res backends and channel mappings
********************************************************************/
#include "vorbis/codec.h"
#include "codec_internal.h"
#include "registry.h"
#include "misc.h"
/* seems like major overkill now; the backend numbers will grow into
the infrastructure soon enough */
extern const vorbis_func_floor floor0_exportbundle;
extern const vorbis_func_floor floor1_exportbundle;
extern const vorbis_func_residue residue0_exportbundle;
extern const vorbis_func_residue residue1_exportbundle;
extern const vorbis_func_residue residue2_exportbundle;
extern const vorbis_func_mapping mapping0_exportbundle;
const vorbis_func_floor *const _floor_P[]={
&floor0_exportbundle,
&floor1_exportbundle,
};
const vorbis_func_residue *const _residue_P[]={
&residue0_exportbundle,
&residue1_exportbundle,
&residue2_exportbundle,
};
const vorbis_func_mapping *const _mapping_P[]={
&mapping0_exportbundle,
};